Monday, February 11, 2019
Do Violent Video Games Cause Aggressive Behavior? :: Media, Violent Video Games
Does playing mental picture supports cause aggressive behavior? Because children and teenagers spend an growthd amount of age each day playing icon spiriteds, they are shaping their values, attitudes, and behaviors. For sight who do act out aggressively, the results can be deadly. Monthly, the news is fill with blood-chilling accounts of crimes committed due to a copy-cat obsession with unwarranted painting games. This wallpaper will present a brief review of literature and give the difficulties in answering this question with certainty.For the past 40 years, since the first exposure games were created, the gaming industry has developed games that would surpass other games before it. Since the former(a) 1970s, when the first two games of Pacman and Space Invaders were created, video games have changed tremendously everyplace time. The late 1970s through the 1980s video game makers utilise what was called an 8-bit graphic system, which limited man y features they could put in video games (Porter & Starcevic, 2007). force play was not realistic, blood was not red, and so violence in video games was not representd into the new games that appeared on the market. In the early 1990s, video game makers began using a 16-bit graphic system which would enable them to incorporate much more detail of violence and blood into video games. This caused an increase in violent video game demand and an increase in realistic violent events incorporated into these games (Porter & Starcevic, 2007). With technology in video games enhanced, the productivity on violent videos games moved up as well. When a game called Mortal Kombat was released in the early 1990s with a gruesome demolition seen in the game, the US Congress had to intervene. They told the gaming industry they had to come up with an accurate grading system to rate the games on age-appropriateness and content-appropriateness. This brought on the diversion Software Rating Boa rd. While rating each video game and posting that rate on them has improved access by undersized children, teens and young adults can still buy and view very violent scenes(Porter & Starcevic, 2007). In 2007, there was a tragic event at Virginia technical school University. A young man by the name of Seung Hui Cho went on a rampage on the campus and killed a total of 32 students and faculty (Ferguson, 2007).
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